HoN Demented Shaman Guide, Build & Strategy
>> Wednesday, April 13, 2011 –
heroes guide
HoN Demented Shaman Guide, Demented Shaman Build & Demented Shaman Strategy. Demented Shaman is a ranged Intelligence hero that belong to Hellbourne in the Heroes of Newerth. This post is contains HoN Demented Shaman skill description, stats and strategy.
Attack Type Ranged
Attack Damage 44 – 56
Attack Range 550
Movement Speed 305
Strength 16
Agility 21
Intelligence 24
Strength per level 1.85
Agility per level 1.8
Intelligence per level 3
Armor 1.94
MagicArmor 5.5
Entangle
The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.
Type: Magic
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 100 / 115 / 130 / 145
Cooldown: 15.0 / 13.0 / 11.0 / 9.0 Seconds
Activation
Performs a mini-stun on target and slows its movement speed by 33 / 66 / 66 / 66%. After 1 / 2 / 3 / 3 seconds, applies Entangled to target for 7 seconds and stuns them for 0 / 0 / 1 / 1 second.
Entangled Effects
7 / 14 / 21 / 28 Physical damage per second
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 85
Cooldown: 15.0 Seconds
Activation
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 100 / 200 / 300 / 400 damage has been absorbed.
Arcane Hide Effects
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.
Type: Physical
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 12.0 / 10.0 / 8.0 / 6.0 Seconds
Activation
Chains between the successively closest 3 / 3 / 4 / 5 targets, healing each for 80 / 100 / 120 / 140. Enemy units within a 180 radius of a healed target will take 80 / 100 / 120 / 140 Physical damage per target.
Storm Cloud
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.
Type: Magic
Range: 2,000
Radius: 600
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 40.0 Seconds
Activation
Applies Storm Shield to allies and Storm Strike to enemies in a 600 radius for 12 / 18 / 24 seconds.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases duration of buff/debuff from {12,18,24} seconds to {18,24,30} seconds. Increases the radius of the cloud from 600 to 800.
Storm Shield Effects
Armor Per Charge: 1
Adds 1 charge per second
Storm Strike Effects
Armor Per Charge: -1
Adds 1 charge per second
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Demented Shaman Skill Build
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Demented Shaman Strategy
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