HoN Zephyr Guide, Build & Strategy

HoN Zephyr Guide, Zephyr Build & Zephyr Strategy. Zephyr is a melee Agility hero that belong to Legion in the Heroes of Newerth. This post is contains Zephyr skill description, stats and strategy.

A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde’s war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.


Zephyr Stats
Attack Type Melee
Attack Damage 48 – 58
Attack Range 125
Movement Speed 295
Strength 17
Agility 18
Intelligence 15
Strength per level 2.5
Agility per level 2.7
Intelligence per level 1.8
Armor 2.52
MagicArmor 5.5
Zephyr Spells & Skills
Gust
Zephyr summons a gust of wind in the direction of his choosing, pushing, stunning, and dealing damage to enemies it hits.
Type: Magic
Range: 700
Radius: 250
Cast Time: 0.5 Seconds
Mana Cost: 120
Cooldown: 18 / 16 / 14 / 12 Seconds
Activation
All units caught in the wind cone are pushed in the direction of the wind and are stunned for 1 seconds, taking 75 / 125 / 175 / 250 Magic damage.
Cyclones
Zephyr spawns a small cyclone on every kill he makes. Spawned cyclones automatically patrol around Zephyr and damage enemies they touch. Zephyr can, on command, consume a cyclone to heal himself.
Activation
Consumes one cyclone, restoring 30 Health. Can have a maximum of 2 / 4 / 6 / 8 cyclones active at any one time.
On Kill
Spawns a cyclone which lasts 50 seconds and deals 15 / 20 / 25 / 30 Magic damage per second to enemies it touches. When the Cyclone expires, it heals Zephyr for 15 Health.
Wind Shield
Zephyr uses his control of the wind to create a protective barrier around himself, increasing his evasion and speeding him up. The barrier also has a chance to redirect incoming projectile based attacks back at the attacker.
Activation
Applies Wind Shield to self for 10 / 15 / 20 / 25 seconds.
On Attack
Applies Wind Shield to self for 3 seconds when Zephyr lands an attack. This ability contains Evasion properties. Evasion properties do not stack. Instead, you will automatically use the Evasion from the item or ability that grants you the highest chance to evade.
Wind Shield Effects
6 / 9 / 12 / 15% Melee Evasion
10% Movement Speed
6 / 9 / 12 / 15% chance to redirect projectile based attacks back at the attacker.
Zephyr Ultimate
Typhoon
Zephyr creates a mighty Typhoon, slowing movement speed and dealing damage to any units near it. The closer an enemy is to the center of the Typhoon, the higher the damage and speed reduction becomes.
Type: SuperiorMagic
Range: 500
Radius: 550
Cast Time: 1.0 Seconds
Mana Cost: 100 / 150 / 200
Cooldown: 100.0 Seconds
Activation
Grants Zephyr 1 Cyclone per second while Typhoon is active and applies Harsh Winds to enemies who remain in a 550 radius.
Charges are based on the distance an enemy is from the center of the Typhoon. The closer they are, the more charges are applied.
Enemies who are within 60 units of the center are snared to minimum movespeed and take maximum damage regardless of charges.
The Typhoon lasts 6 / 8 / 10 seconds.
Harsh Winds Effects
Movespeed Slow Per Charge: 0.01
Deals up to 60 / 80 / 100 Magic damage per second
Zephyr Item Build
Coming Soon!
Zephyr Skill Build
Coming Soon!

Zephyr Strategy
Coming Soon!
Do you have different Zephyr Guide, Build or Strategy? Share your thought about Zephyr here..

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