HoN Gladiator Guide, Build & Strategy
>> Thursday, April 14, 2011 –
heroes guide
HoN Gladiator Guide, Gladiator Build & Gladiator Strategy. Gladiator is introduced on the Hon Patch 1.0.5. He is the direct port of Kunkka from Dota-Allstars which is a melee Strength hero that belong to Legion in the Heroes of Newerth. This post is contains Gladiator skill description, stats and strategy.
Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
Gladiator Stats
Attack Type Melee
Attack Damage 47 – 57
Attack Range 128
Movement Speed 300
Strength 21
Agility 15
Intelligence 16
Strength per level 2.7
Agility per level 1.2
Intelligence per level 1.5
Armor 2.8
MagicArmor 5.5
Gladiator Spells & Skills
Pitfall
Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
Type: Magic
Range: 1,500
Radius: 225
Cast Time: 1.0 Seconds
Mana Cost: 120
Cooldown: 12.0 Seconds
Activation
After a 2 second delay, any target in the radius takes 120 / 180 / 240 / 300 Magic damage while thrown in the air and then has Spiked! applied to them for 1 / 2 / 3 / 4 seconds.
Spiked! Effects
30% Movement Slow
Showdown
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
Type: Magic
Range: 500 / 650 / 800 / 950
Cast Time: 1.0 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 30 Seconds
Activation
Summons a Colosseum at the target’s location and applies Challenged to Fight to them for 1 / 2 / 3 / 4 seconds. Ability is replaced with “I Have No Patience” for the duration.
Challenged to Fight Effects
Will be ported back to the Colosseum after 1 / 2 / 3 / 4 seconds
Flagellation
Knowing how to weild only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
Passive
Cooldown: 16 / 12 / 8 / 4 Seconds
On Attack
Grants 15 / 30 / 45 / 60 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 380 / 420 / 460 / 500 AOE and triggers cooldown. Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.
Gladiator Ultimate
Call to Arms
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
Type: Magic
Range: 1,000
Cast Time: 1.0 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 100.0 Seconds
Activation
Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units infront of where he casted it. Any allies near where it passes have Call to Arms applied to them for 5 / 6 / 7 seconds.
When it reaches the end, it deals 300 / 400 / 500 Magic damage and stuns all enemies in a 400 radius for 1 second.
Rallied! Effects
10% Movement Speed
Damage taken is halved. Prevented damage is taken all at once at the end of the buff and is nonlethal.
Gladiator Item Build
Coming Soon!
Gladiator Skill Build
Level 1: Flagellation
Level 2: Pitfall
Level 3: Flagellation
Level 4: Pitfall
Level 5: Flagellation
Level 6: Call to Arms
Level 7: Flagellation
Level 8: Pitfall
Level 9: Pitfall
Level 10: Showdown
Level 11: Call to Arms
Level 12: Showdown
Level 13: Showdown
Level 14: Showdown
Level 15: Stats
Level 16: Call to Arms
Levels 17-25: Stats
Gladiator Strategy
Coming Soon!
Do you have different Gladiator Guide, Build or Strategy? Share your thought about Gladiator here..
Attack Type Melee
Attack Damage 47 – 57
Attack Range 128
Movement Speed 300
Strength 21
Agility 15
Intelligence 16
Strength per level 2.7
Agility per level 1.2
Intelligence per level 1.5
Armor 2.8
MagicArmor 5.5
Pitfall
Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
Type: Magic
Range: 1,500
Radius: 225
Cast Time: 1.0 Seconds
Mana Cost: 120
Cooldown: 12.0 Seconds
Activation
After a 2 second delay, any target in the radius takes 120 / 180 / 240 / 300 Magic damage while thrown in the air and then has Spiked! applied to them for 1 / 2 / 3 / 4 seconds.
Spiked! Effects
30% Movement Slow
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
Type: Magic
Range: 500 / 650 / 800 / 950
Cast Time: 1.0 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 30 Seconds
Activation
Summons a Colosseum at the target’s location and applies Challenged to Fight to them for 1 / 2 / 3 / 4 seconds. Ability is replaced with “I Have No Patience” for the duration.
Challenged to Fight Effects
Will be ported back to the Colosseum after 1 / 2 / 3 / 4 seconds
Knowing how to weild only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
Passive
Cooldown: 16 / 12 / 8 / 4 Seconds
On Attack
Grants 15 / 30 / 45 / 60 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 380 / 420 / 460 / 500 AOE and triggers cooldown. Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.
Call to Arms
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
Type: Magic
Range: 1,000
Cast Time: 1.0 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 100.0 Seconds
Activation
Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units infront of where he casted it. Any allies near where it passes have Call to Arms applied to them for 5 / 6 / 7 seconds.
When it reaches the end, it deals 300 / 400 / 500 Magic damage and stuns all enemies in a 400 radius for 1 second.
Rallied! Effects
10% Movement Speed
Damage taken is halved. Prevented damage is taken all at once at the end of the buff and is nonlethal.
Coming Soon!
Gladiator Skill Build
Level 1: Flagellation
Level 2: Pitfall
Level 3: Flagellation
Level 4: Pitfall
Level 5: Flagellation
Level 6: Call to Arms
Level 7: Flagellation
Level 8: Pitfall
Level 9: Pitfall
Level 10: Showdown
Level 11: Call to Arms
Level 12: Showdown
Level 13: Showdown
Level 14: Showdown
Level 15: Stats
Level 16: Call to Arms
Levels 17-25: Stats
Gladiator Strategy
Coming Soon!
Do you have different Gladiator Guide, Build or Strategy? Share your thought about Gladiator here..