HoN Tundra Guide, Build & Strategy

HoN Tundra Guide, Tundra Build & Tundra Strategy. Tundra is introduced on the Hon Patch 1.0.3. He is the direct port of Rexxar from Dota-Allstars which is a melee Strength hero that belong to Legion in the Heroes of Newerth. This post is contains Tundra skill description, stats and strategy.

A ranger of the vast plains of Seradati, Tundra has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Tundra smashes through enemy lines and moves at times with unnerving speed.

Tundra Stats
Attack Type Melee
Attack Damage 56 – 60
Attack Range 100
Movement Speed 310
Strength 23
Agility 18
Intelligence 16
Strength per level 2.2
Agility per level 1.6
Intelligence per level 1.9
Armor 4.6
MagicArmor 5.5
Tundra Spells & Skills
Piercing Shards
Tundra can control ice and form it into deadly spikes at a whim, letting him unleashing two waves of them towards his enemies. The Shards will curve towards any target, destroying trees in their path.
Type: SuperiorMagic SuperiorPhysical
Range: 1,300
Cast Time: 0.8 Seconds
Mana Cost: 120
Cooldown: 13 Seconds
Activation
Anything hit by the ice shards takes 90 / 120 / 150 / 180 Magical and Physical damage. This damage is reduced by both Magical and Physical Armor.
This ability destroys trees.
Call of Winter
Tundra has lived alone so long he has formed bonds with the birds and wildlife of the mountains. His two favorites are Shiver and Coeurl. When he calls, they will come to his aid in battle for a short time.
Cast Time: 0.6 Seconds
Mana Cost: 25
Cooldown: 40.0 Seconds
Activation
Summons Shiver and Coeurl for 60 seconds. Coeurl will only be summoned at level 2 or above.
Shiver
- 100 / 100 / 200 / 200 Health
- 270 / 270 / 400 / 400 Movespeed.
-Sight range increases with level
- Gains the ability to go invisible for a short time at level 3
Coeurl
- 0 / 400 / 400 / 500 Health
- 350 Movespeed
- On attack, slows Movespeed of target by 0 / 20 / 20 / 35% and Attackspeed by 0 / 20 / 20 / 35
- Has the same level of Coldblooded as Tundra does
Coldblooded
Tundra gets more and more focused on beating an enemy in battle the longer he fight them. Every attack he lands will increase his attack speed against that target, letting him beat them faster! When he switches targets, though, he has to build his speed back up.
Passive
On Attack
Adds 5 / 10 / 15 / 20 charges per attack as long as Tundra keeps attacking the same target. Upon target switch, charges are halved.
100 Max Charges
1 Attack Speed per charge
Tundra Ultimate
Avalanche
Tundra can control the mountain itself when in a fit of rage, summoning a piece of a glacier to smash his target and toss any nearby enemy heroes away.
Type: SuperiorMagic
Range: 600
Cast Time: 1.2 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 80 / 75 / 70 Seconds
Activation
Deals 200 / 250 / 300 Magic damage and stuns target for 3 / 3.5 / 4 seconds.
Pushes anyone between Tundra and his target 240 units away, deals 100 / 200 / 300 Magic damage, and applies Avalanche to them for 2 / 3 / 4 seconds.
Avalanche Effects
50% Movement Slow
-50 Attack Speed



Tundra Item Build
Coming Soon!
Tundra Skill Build
Level 1: Call of Winter
Level 2: Piercing Shards
Level 3: Call of Winter
Level 4: Piercing Shards
Level 5: Piercing Shards
Level 6: Avalanche
Level 7: Piercing Shards
Level 8: Call of Winter
Level 9: Call of Winter
Level 10: Coldblooded
Level 11: Avalanche
Level 12: Coldblooded
Level 13: Coldblooded
Level 14: Coldblooded
Level 15: Stats
Level 16: Avalanche
Levels 17-25: Stats
Call of Winter is taken first to help you scout and prevent early first blood. On level 3, Call of Winter is taken so we can summon Coeurl which give you slow effect. The slow is really useful for chasing and even to slow the enemies who chase you. After that we max Piercing Shards as your main nuke and take Avalanche on every chance possible. After that we max the Call of Winter before Coldblooded.. Why Coldblooded taken last? Because on early-mid game, you are an excellent ganker thanks to Call of Winter, Avalanche & Piercing Shards and hence we max that first.
Tundra Strategy
Tundra which represent Rexxar is a great ganker and initiator. His summon is a free ward and also provide you with a slow which make him a great ganker. His ultimate gives you an area stun/slow effect and perfect to open a war.
Early game, try to play safe and get level 3 as soon as possible. Place your Shiver on the rune spot or on your blind spot if there’s enemies missing to prevent you getting ganked. If you already get your Coeurl, you can try to get a kill, especially if you have a slower/stunner as in your lane. Ask them to open the attack with stun/slow and direct your Coeurl to attack your target. Most of them won’t able to escape.
If you already reach level 6, you’re an excellent ganker. Open the attack with Avalanche, immediately summon Coeurl and start attack your pity target. Finish your move with Piercing Shards. With the help of just a hero, a kill is usually guaranteed.
On a clash, plan your timing right. Tell your friend before you’re gonna start the war to make sure you got them on your back. Cast Avalanche on most of then. After that, aim for the caster or their carry. The Coeurl is really useful to reduce the enemies carry hero attack speed and movement.
Do you have different Tundra Guide, Build or Strategy? Share your thought about Tundra here..

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