HoN Puppet Master Guide, Build & Strategy
>> Wednesday, April 13, 2011 –
heroes guide
HoN Puppet Master Guide, Puppet Master Build & Puppet Master Strategy. Puppet Master is a ranged Intelligence hero that belong to Hellbourne in the Heroes of Newerth. This post is contains HoN Puppet Master skill description, stats and strategy.
Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called “creepy.” Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life — either false things imbued with stolen life, or living things twisted to his will.
Puppet Master Stats
Attack Type Ranged
Attack Damage 39 – 53
Attack Range 600
Movement Speed 300
Strength 18
Agility 20
Intelligence 21
Strength per level 1.9
Agility per level 1.5
Intelligence per level 3.1
Armor 2.8
MagicArmor 5.5
Puppet Master Spells & Skills
Puppeteer’s Hold
The Puppet Master ties up a target enemy with puppet strings. The strings slow down the enemy’s attack speed and restrain movement.
Type: Magic
Range: 600
Radius: 400
Cast Time: 1.7 Seconds
Mana Cost: 115 / 140 / 165 / 205
Cooldown: 14.0 Seconds
Activation
Applies Puppeteer’s Hold to target for 2.5 / 3.25 / 4 / 4.75 seconds. Target is constantly pushed toward the position he was at when Puppeteer’s Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
Puppeteer’s Hold Effects
-10 / -15 / -20 / -25 Attack Speed
Puppet Show
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.
Type: Magic
Range: 700
Radius: 250 / 300 / 350 / 400
Cast Time: 1.7 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 30.0 / 28.0 / 26.0 / 24.0 Seconds
Activation
Applies Crazy Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.
If target comes within a 250 / 300 / 350 / 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
Crazy Puppet Effects
Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
Whiplash
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
Passive
5 / 10 / 15 / 20% Base Damage
On Attack
Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike and apply 25 / 50 / 70 / 100% splash damage in radius of 150 and charges are reset to 5.
Not attacking for 12 / 10 / 8 / 6 seconds will remove a charge.
Puppet Master Ultimate
Voodoo Puppet
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The puppet takes increased damage, and transfers damage taken to the target as Magic damage.
Type: Magic
Range: 600
Cast Time: 1.7 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 150.0 Seconds
Activation
Spawns a Puppet near self that is linked to target.
Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet’s remaining health.
The Puppet has a maximum health of 450 / 700 / 950 and takes 160 / 180 / 210% damage.
Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.
Puppet Master Item Build
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Puppet Master Skill Build
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Puppet Master Strategy
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Do you have different Puppet Master Guide, Build or Strategy? Share your thought about Puppet Master here..
Attack Type Ranged
Attack Damage 39 – 53
Attack Range 600
Movement Speed 300
Strength 18
Agility 20
Intelligence 21
Strength per level 1.9
Agility per level 1.5
Intelligence per level 3.1
Armor 2.8
MagicArmor 5.5
Puppeteer’s Hold
The Puppet Master ties up a target enemy with puppet strings. The strings slow down the enemy’s attack speed and restrain movement.
Type: Magic
Range: 600
Radius: 400
Cast Time: 1.7 Seconds
Mana Cost: 115 / 140 / 165 / 205
Cooldown: 14.0 Seconds
Activation
Applies Puppeteer’s Hold to target for 2.5 / 3.25 / 4 / 4.75 seconds. Target is constantly pushed toward the position he was at when Puppeteer’s Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
Puppeteer’s Hold Effects
-10 / -15 / -20 / -25 Attack Speed
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.
Type: Magic
Range: 700
Radius: 250 / 300 / 350 / 400
Cast Time: 1.7 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 30.0 / 28.0 / 26.0 / 24.0 Seconds
Activation
Applies Crazy Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.
If target comes within a 250 / 300 / 350 / 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
Crazy Puppet Effects
Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
Passive
5 / 10 / 15 / 20% Base Damage
On Attack
Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.25 / 1.5 / 1.75 / 2.0x critical strike and apply 25 / 50 / 70 / 100% splash damage in radius of 150 and charges are reset to 5.
Not attacking for 12 / 10 / 8 / 6 seconds will remove a charge.
Voodoo Puppet
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The puppet takes increased damage, and transfers damage taken to the target as Magic damage.
Type: Magic
Range: 600
Cast Time: 1.7 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 150.0 Seconds
Activation
Spawns a Puppet near self that is linked to target.
Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet’s remaining health.
The Puppet has a maximum health of 450 / 700 / 950 and takes 160 / 180 / 210% damage.
Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.
Coming Soon!
Puppet Master Skill Build
Coming Soon!
Puppet Master Strategy
Coming Soon!
Do you have different Puppet Master Guide, Build or Strategy? Share your thought about Puppet Master here..